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=-=-=-=-=-=-=-=-=-=-=-=-=-= General =-=-=-=-=-=-=-=-=-=-=-=-=-=
STATS
1 Stamina gives 10 Hit Points
1 Strength gives 1 Melee Attack Power (MAP)
1 Intellect gives 15 Mana
1 Spirit gives 1/4 Mana per 5 seconds - Spirit regen only happens if you have not used any ability requiring mana the last 5 seconds.
1 Agility gives 1 MAP, 1 Ranged Attack Power (RAP), 2 Armor, and some Crit and Dodge.
1 Weapon Skill gives 0.04% Crit, and 0.24% Hit*
- Citation :
- Level 60 Level 70
1% Crit gained from 14 -> 22.08 Crit Rating
1% Crit gained from 33.33 -> 40 Agility
1% Hit gained from 10 -> 15.77 Hit Rating
1% Haste gained from 10 -> 15.77 Haste Rating
1% Dodge gained from 12 -> 18.92 Dodge Rating
1% Dodge gained from 20 -> 25 Agility
1% Parry gained from 20 -> 31.54 Parry Rating
1 Weapon Skill gained from 2.5 -> 3.94 Weapon Skill Rating
*Not confirmed, but tests before the 2.0.1 patch have lead to these values. The changes for Melee Weapon Skill might have had an impact on ranged Weapon Skill.
Currently, base Crit% and Dodge% ingame are calculated using the wrong numbers.
14 (R)AP gives a damage bonus equal to 1 DPS. The actual damage bonus per attack depends on weapon speed. Note that this is before things like haste effects (quiver / ammo pouch, Rapid Fire, etc). In the case of Multi-Shot and Aimed Shot, the Attack Power contribution is normalized. This will be explained further under Shots.
HASTE
Haste effects work like this:
HastedSpeed = WeaponSpeed / (1+Haste%)
So, with a 2.9 weapon and a 15% quiver, you get:
HastedSpeed = 2.9 / (1+15%)
HastedSpeed = 2.9 / 1.15
HastedSpeed = 2.52
Multiple haste effects work like this:
HastedSpeed = WeaponSpeed / ((1+aHaste%)*(1+bHaste%))
So, with a 2.9 weapon and a 15% quiver with Rapid Fire (40% haste) active:
HastedSpeed = 2.9 / ((1+15%)*(1+40%))
HastedSpeed = 2.9 / (1.15*1.40)
HastedSpeed = 1.80
All haste effects affect Aimed Shot casting time.
# Quick Shots (Improved Aspect of the Hawk proc)
# Rapid Fire
# Berserking (Troll racial)
# Serpent's Swiftness
# Kiss of the Spider
These all stack like described above.
ATTACK TABLES
Whenever you make a ranged attack, you have a chance of the following:
# Miss
# Crit
# Hit
The above all have a chance to happen, based on your and your target's stats.
In terms of damage dealt, Crit = 2*Hit
With 5/5 Mortal Shot: Crit = 2.3*Hit
With 3/3 Slaying: Crit = 2.3*Hit*1.03
Base miss rate against an equal leveled target is 5%.
Against a level 63 mob you have 8.6% miss rate.
If you have 20% Crit rate, and no +Hit% against an equal leveled target, you'll have the following attack results:
5% missed shots
20% crits
75% hits
If you gain 1% Hit, you'll have the following:
4% missed shots (5% - 1%, hit eats miss)
20% crits
76% hits (75% + 1%)
If you then gain 1% Crit, you'll have the following:
4% missed shots
21% crits (20% + 1%)
75% hits (76% - 1%, crit eats hit)